v1.0 is live! What's next?


Orrery is live! This cute little solar system is ready for you to crank away at it! It includes save slots, moon phases, hackable planetary data, and a few different ways to view our solar system.

Post Launch Plans

Here are my thoughts on what should be added to the project, but what do you think? Are there any features you'd like to see?

July - Performance update

First, the camera projection I'm using for the Scientific view is running into performance issues with planetoids turned on, and I've done all the optimizations I can think of. This started as a quick Lua project, so the next step to get better performance is to migrate the project to C.

August - Solar system editor

I've included the ability to adjust the orbital parameters that define the planets and planetoids in case I've gotten something wrong. I expect to receive some suggestions for edits after launch - this way you can make corrections while I incorporate changes to the default orbital parameters. This system will be expanded to:

  • Support more than one solar system, and allow users to switch freely between different star systems real and fictional
    • Add the solar system from Kerbal Space Program
  • Include a live editor of orbital bodies so you can add/remove/edit planetary orbits or even create new solar systems without cracking open a JSON file

September - Moon update

More moons! With improved performance from the C rewrite, I should be able to simulate the various satellites of our solar system's planets and planetoids. This will of course come with the ability to add/edit/remove moons through the editor.

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